﻿using System;

namespace FlitBit.Cache
{
	/// <summary>
	///   Enum that indicates a resolution kind.
	/// </summary>
	[Flags]
	public enum ResolutionKinds
	{
		/// <summary>
		///   None; the item was not resolved.
		/// </summary>
		None = 0,

		/// <summary>
		///   Indicates the item was resolved.
		/// </summary>
		Resolved = 1,

		/// <summary>
		///   Indicates the item was created.
		/// </summary>
		Created = Resolved | 2
	}
}